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Each Egmont division has an innovation unit that works daily to develop media solutions for the future. You always have the best content on hand – whatever your screen type.

Digital opportunities
The Egmont-owned company Dansk Reklame Film partnered with Airmagine to make Copenhagen Airport the world's first airport with fully digitised advertising.

GoGift is a leader in the market for gifts and gift cards for the largest brands, experiences and designer goods. GoGift is also a popular supplier of corporate gifts.

If you want to watch a great film, you can stream Danish classics from danskfilmskat.dk, run by the Egmont-owned company Nordisk Film, while young viewers can find children's classics and newer films on minbio.dk. You decide where, when and on which screen.

Egmont co-owns a range of e-commerce sites including jollyroom.no, which offers the largest selection of children's and baby products in the Nordic region; the Swedish site bagarenochkocken.se, which sells high-quality kitchen- and homeware throughout Scandinavia; the Danish health store med24.dk; and the Norwegian site fjellsport.no, which sells sporting and outdoor equipment and was voted Norwegian online 'Store of the Year' in the Sports and Leisure category by a shopping comparison site.

As well as publishing magazines and weeklies, Egmont Publishing also runs a substantial digital business that includes its content marketing business in Sweden, the content agency Klintberg/Niléhn and two Norwegian content marketing companies, Bonzaii and Sempro. Combining their extensive know-how and continually developing high-quality journalism, these companies generate interest in reading and spark ideas for effective marketing campaigns.

Screen-based content/Read, play and learn on all screens
We create apps for children, young people and adults and are behind several major websites and digital communities.

You can read all our Danish magazines, weeklies and children's magazine titles – as well as several international publications – online. 2015 has seen the Danish launch of an 'All you can read' concept, a monthly subscription that gives online access to all our magazines for children and adults. Our Danish publishing company, Lindhardt og Ringhof, publishes most of our titles as print and e-books – allowing you to read detective stories, novels, children's books, biographies and business titles on a single, slim screen. In 2015 Lindhardt og Ringhof invited authors, translators, inheritors and other rights holders to join an initiative to publish older book titles as e-books on the publishing company's Sagabooks.dk platform. The aim is to digitise 15,000 works over the next two years.

Egmont supplies high-quality digital content for all ages and interests. Our popular apps Rasmus Klump and Pixeline offer both fun and learning for the youngest set while you can read about the rich and famous on the reality site realityportalen.dk and stay abreast of world news and entertainment on the Norwegian site Klikk.no.

TV 2 Norway is the largest multi-media house for the 20-49 age group in Norway. Commanding a 30% share, we provide news, sport and entertainment on the web, mobile devices, and nine TV channels, including Norway's largest streaming service, TV 2 Sumo. TV 2 Sumo lets you watch popular programmes from all TV 2's channels as well as the channel's own exclusive series content. TV 2's acquisition of C-More earlier this year gives Sumo viewers access to even more quality content, including popular films and series, and an extra shot of premium sport, for example, all Tippeligaen games. TV 2 also develops new broadcasting technology businesses such as Vimond, a company that creates solutions for distributing live and scheduled TV content at a profit.

The educational publisher Alinea delivers some of the best educational resources for professionals working with all age groups on all platforms. We make the materials versatile and accessible on various platforms so they can be adapted to the individual pupil, teacher and teaching approach – not vice-versa. We develop adaptive digital learning games for pre-schoolers and schoolchildren. The adaptive learning concept means that when a child answers correctly, the tasks set in the game get harder – if the child answers wrongly, they get easier.