A leading Nordic media group shaping the media of tomorrow with award-winning storytelling and digital innovation. All of Egmont is a foundation, and we do well to do good.
Rummelig is a Danish concept capturing a sense of broadness – in perspective, tolerance, willingness to think new thoughts and break new ground. We tell a world of stories in every medium imaginable. This diversity embodies an openness to everything new, and flexibility to embrace different cultures and personalities.
We care passionately about what we do. We love to create and tell stories – in the best way possible to as many people as possible. Our passion lies at the heart of all that we do.
We are commercially minded. We are here to achieve results, both on the bottom line and within the media industry. We are ambitious about setting goals and dedicated to seeing them through to completion. Our determination to win is greater than our fear of losing.
The story of Egmont begins in a modest apartment in Copenhagen. The young typographer Egmont Harald Petersen buys a “flyswatter”, a hand-driven and simple printing machine, with support from his mother, Petrine Petersen. Being a single parent, his mother pawns all her possessions to help him buy the machine and start his own printing business P. Petersens Bogtrykkeri.
Soon the one-man business starts to develop. From printing business cards, invoices and letterheads, Egmont H. Petersen advances into printing books and magazines. The company moves into new facilities in Copenhagen, new printing machines are purchased, employees are hired, and big companies are added to the client list.
Egmont H. Petersen is first to apply colour-printing in Denmark, bringing four-colour printing into the mainstream. He always makes sure to keep himself updated on the newest printing technics and finds inspiration from abroad and in specialist publications.
With increased activity and continued growth, Egmont H. Petersen decides to build a large printing house and magazine company at the centre of Copenhagen. The new building, as well as the business, is now named Gutenberghus after the inventor of the printing press, Johann Gutenberg.
Egmont H. Petersen dies in 1914, and in his will, he states that a part of his company’s profits should “be used for philanthropic purposes”. True to his wish, in 1920 his wife Elisabeth and their five children convert the business into a foundation. The object of the Foundation is to engage in commercial enterprise and thereby acquire funds to be utilised for charitable purposes, that is to improve the lives of poor and vulnerable children and families.
Gutenberghus obtains the licence to publish Walt Disney’s Comics and Stories in Scandinavia, including the famous character Donald Duck. It is Dan Folke, the Director of Gutenberghus at that time, who discovers the beloved character on his travels to America and brings him to Scandinavia to further develop and increase in popularity.
After World War 2, Gutenberghus expands into other countries beyond Scandinavia. First, into the German-speaking countries, then to the UK and later the Eastern European markets.
In the late 1980s, Gutenberghus begins to explore new and exciting digital opportunities. In today’s Egmont, digital innovation and new technologies are part of every aspect of the business.
Gutenberghus changes its name to Egmont. Together with a group of partners from the media world, Egmont founds TV Gruppen Norge, the leading public service channel in Norway. Since 2012, Egmont has been the sole owner of TV 2. In 1992, Egmont also joins forces with the Nordics’ leading supplier of entertainment, Nordisk Film, and grows into film production and distribution.
Through Nordisk Film, Egmont taps into the growing Nordic gaming industry with the establishment of Nordisk Film Games. Today, Egmont continues to invest heavily in Nordic game companies, building a strong portfolio of studios and global IP’s.
Today, the founding ideas of Egmont H. Petersen are still very much alive at Egmont. Entrepreneurship, innovation and social responsibility are at the heart of our work. We use our skills in curation and communities to grow with the modern consumer into adjacent areas like gaming, e-commerce and digital marketing.